Why Web? (X-Posted from This Week in Webcomics)


I’ve had print comics on the brain recently, and I’ve gotten to thinking: creating a print comic is an involved process, from the creation to the printing to the distribution and promotion. It costs to create a physical, tangible comic–an investment of both time and effort. Creators and publishers alike want to ensure a good return on their investment; they make an effort to avoid bad ideas and to develop good ideas through the editorial process. My Deadpool comics credit a massive creative team in each issue, from directors to writers to letterers to inkers and colorists. Each person brings his own unique talents to the project, along with a silly nickname. But the silly nickname is beside the point.

Webcomics, on the other hand, don’t have such an entry bar. (Again, I’m talking about quality, not the silly nicknames.) The low cost of online distribution allows anyone to publish his comics to a site or blog with very little effort. Further, strips can exist on the web that would never get past the editorial process–crude and sketchy trainwrecks drawn in MS Paint, or story-based comics with shoddy characterization and no attention to plot. The upshot of all this is that any comic committed to print will possess a bare minimum of quality that the average webcomic has no compulsion to match, which leads us to the question:

If print comics tend to be better–then why web?

read the rest of the article at This Week in Webcomics…

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